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2007 Horizon Report
gaming, social networks, virtual worlds - instructional uses.
Digital Media and Learning
how digital technologies are changing the way young people learn, play, socialize, and participate in civic life.
MacArthur Foundation
Educating the Net Generation
technology as a learning tool, not just the cool new thing.
EDUCAUSE 2005.
Frontline: Growing Up Online
Generation M:
media in the Lives of 8-18 year olds
. Kaiser Family Foundation 2005
The Internet at School
Pew Internet & American Life Project
2005
Teachers and Machines: Technology in the Classroom Since 1920
by Larry Cuban, 1986.
Teen Content Creators and Consumers:
Pew Internet & American Life Project
2005
Web 2.0 in Schools: Policy & Leadership
Consortium for School Networking
2009
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